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Name any similar-looking RPG made in the past five years, and chances are good Dark Souls will be named as an inspiration for its design.

Still, Dark Souls 3 proves that no one does it quite so well as From Software. The spark of originality that was so compelling in Dark Souls 1 isn't quite as apparent here, the second sequel in just five years, but what remains is an impeccably designed combat-heavy RPG.

It's far more responsive than its predecessors, demanding faster action and reaction without sacrificing the deliberate play Dark Souls popularized.

Button mashing will get you nowhere but dead. Dark Souls 3 is the most approachable in the series thanks to frequent warp points, simplified online co-op and beautiful and hideous art that beckons you to explore every nook and corner.

No game series manages to reward you so profoundly for scrutinizing its lore and unfurling its secrets, and Dark Souls 3's faster, tighter controls and animation make it the most fun Souls game to play.

The epic scale of The Witcher 2: Assassins of Kings is remarkable, but it's the power of choice in an unrelentingly ugly world that makes it unforgettable.

Moral ambiguity has never been so powerfully presented: the decisions you make actually matter, and the outcomes are often unforeseeable and rarely as good as you'd hope.

One of the most impressive things about The Witcher 2 is the way it blends two very distinct experiences.

Early in the game, Geralt must make a choice that will take him down one of two separate paths, each offering a completely different perspective on the game's events.

If you want to see it all, you'll have to play it twice—and there's more than enough to make it a worthwhile effort. You might expect all your toil and trouble to eventually lead to a just and happy ending for all, but it won't.

Geralt isn't a hero; he's really not much more than a bystander, trying to protect what little he has from the chaos that surrounds him. His quest is entirely personal, driven forward by a colorful, occasionally bizarre and surprisingly believable cast of characters that really brings the game alive.

Geralt works alone, but he feels more like "one among many" than the savior-protagonists of other party-based RPGs. It's a fantastic and well-told tale, layered over very solid mechanical underpinnings: A flexible character development system, glorious eye candy, intense combat and more than enough secondary content to camouflage its very linear nature.

It's dark, it's dirty, it's sometimes flat-out depressing—and it's brilliant. Ferelden evokes much of the Forgotten Realms without feeling like a rehash, and your relationship with your team has that old BioWare magic.

The darkspawn feel like the kind of world-consuming threat that demands our attention, even if most of them are faceless hunks of evil for us to cut down.

We love how Dragon Age treats magic in its world, in particular the quests that force us to choose how to best handle abominations, the result of a renegade mage succombing to demonic possession.

That loneliness is key because Shock 2 is all about taking things away from you. Think twice before you walk into that radiated room.

But the biggest thing Irrational takes away, right at the halfway mark of the game, is hope. Irrational made games where the environment is the central character, and here, that character is the Von Braun.

It creaks and moans as you pad quietly down its corridors. Every door you open yelps. Its security systems attack you as if you hurt their feelings.

Some play through with all guns blazing, but the psionics skills balance well with combat, and Tech skills open new areas later in the game.

The Guardian was one of the most terrifying things our young minds had ever encountered. His massive stone face emerging from the screen, with his actual, real-life voice taunting us, both tempting us to play more and horrifying us.

It was a technological marvel at the time, but Ultima 7 stands the test of time because of the interactivity of Britannia. This is without a doubt the best installment of one of the most legendary RPG franchises ever.

Do you want to run in the firefight, guns blazing, or do you want to sneak around and flank? Do you want to snipe? Or maybe you want to hack some terminals and get droid reinforcement?

Or, what if you talked to that NPC guard over there and convince his team to take a lunch break? While it looks like a shooter, Deus Ex is all about role-playing elements.

The leveling system rewards experimentation, and some of the later upgrades make your Denton feel like a superhero. The attention to detail here is perfect, and no one element of the game ever truly feels forced.

And there are a lot of clues—every note you find or sign you see seems to hint at some new conspiracy, and we love how the alliances in the game feel constantly in flux.

The NPCs you meet are just believable enough to make this conspiracy-laden world feel lived-in. Human Revolution looks better, but this is the smarter, more open-ended game.

The release of Fallout 4 demonstrated that some cracks are starting to appear in Bethesda's usually reliable open world model, but that model seemed earthshaking back when Morrowind hit literal shelves way back in There was a magic in knowing you could tromp all over the island of Vvardenfell without even encountering a loading screen save upon entering buildings, and in seeing that the NPC population seemed to have lives beyond their interactions with you.

Plenty of other games have achieved similar effects in the years since, but the wonder of Morrowind is that it still holds up all these years later—even more so than its technically superior successor Oblivion.

A lot of that appeal springs from the delicious surrealism of Vvardenfell itself, where racist elves hang out in twisty mushrooms like smurfs in an acid dream, and where the more traditional castles of occupying foreigners clash with the landscape like pueblos in Scandinavia.

The AI might often seem primitive by today's standards, but the stories the tell often rival those in prettier contemporary RPGs. It thrives still, thanks in part to its own strengths and a dedicated modding community that creates countless new adventures and keeps it looking more modern than it actually is even going so far as to port the entirety of Morrowind into newer game engines.

The universe was a place we wanted to live, but there were too many systems and menus to dig through to get there. Still, it terrified us to hear that BioWare had streamed back so much and put more emphasis on the shooting mechanics.

Turns out, it was for the better: Mass Effect 2 trims just enough fat to let you focus on what matters: the optional Loyalty missions for your team.

Recruiting a team to take on the Collectors puts the focus on small, interesting stories. Once you've grown to know and love them, the endgame suicide run is one of the tensest final missions ever.

It's rare for a game to spend more time on character arcs than its central driving narrative, but Mass Effect 2 pulls it off.

This is some of the best writing in BioWare's history. So is discovering the rich lore of Lordran, which is told through cryptic conversations and subtle environmental clues.

The depth of Dark Souls' world carries over into exploration, too. Everything is connected brilliantly, and secrets and shortcuts—including massive hidden areas and features—await the most dedicated adventurers.

Dark Souls' summoning system is also unlike anything else in RPGs, but you can unplug and beat the whole game solo, or learn to love being invaded and fighting off another player.

The sequel expands that world considerably, and adds more moral ambiguity to a game where right and wrong are already hard to tell apart.

The search for the Garden of Eden Creation Kit GECK fits the warped s feel of the wasteland more than the macguffin of a water chip in the first game.

It makes a huge difference: instead of wimpy fighters and frail wizards, you get powerful, useful spells and warriors that can take a punch.

It also helps that the scope of Amn is enormous, with more quests and content than most other comparable RPGs.

Yes, this is where RPG romances come from, but the courtships never feel contrived here, and BG2 still has some of the most memorable companions of any game.

If you have the original version, you can easily mod it to run at modern resolutions, or you can try the Extended Edition that also includes new content.

Check out everything we know about the upcoming Baldur's Gate 3 being developed by Larian. Given that the studio is the creator of two other entries to this list, we have high hopes for the unexpected third entry to the series.

The tattoos the Nameless One wears are marks to remind him of who he is, who he was, and who he wants to be.

That open-endedness is central to what makes Planescape: Torment so captivating. At a literal level, you spend the game trying to discover who the Nameless One is, but your actions also help to define him.

Most importantly, that your goal is not to save the world, as in countless other RPGs. You simply need to figure out who you are.

Others are just interesting, well-rounded characters: Fall-From-Grace is a succubus cleric who prays to no god and, though a creature of evil, wants to do no harm.

Arx is slow and deliberate, forcing you to consider encounters from different angles: should you use force on the snake women, or sneak past and avoid conflict?

The mouse gesture magic system seems awkward to use, but we love tracing a rune and watching our foes crumble in the aftermath. Hey folks, beloved mascot Coconut Monkey here representing the collective PC Gamer editorial team, who worked together to write this article!

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By taking elements from many of the Final Fantasy titles that followed the original, Square Enix has crafted arguably the finest combat system the series has ever seen, allowing players to switch from one iconic party member to the next.

The Legend of Zelda franchise has long been known for quality, but in leaning into Western sensibilities and taking inspiration from the likes of Skyrim, it has reached its zenith.

From dozens of puzzle-focused shrines, chances to experiment with a robust physics system, or tough but rewarding combat, few games reward exploration like Breath of the Wild.

Even years on from launch, players are finding fresh ways to play in this version of Hyrule. It might not be the quantum leap forward many were hoping for, but like its protagonists, the franchise is edging closer to being the best there ever was with every instalment.

Able to be played as both a relative newcomer and a hardened veteran of the series, Three Houses does away with characters found in earlier iterations and instead brings in a vast new cast.

Ready for punishment? This is a new kind of grind. It's not really about levelling-up your character, but a sort of mind-grind where you need to learn environments and enemy attack patterns to survive.

It's like games from the old days, but those unflinching tangy bits are poured into a modern action role-player. As well as choosing a class, your weapons have class-related skills that are a key part of getting ahead in Dark Souls III.

It's not just about carefully-timed thwacks anymore. This game requires a certain mood, but for all its grim-ness, it's frequently totally beautiful too.

As any Fallout fan will know, the game is set in a nuclear apocalypse, where every puddle of water pumps radiation into your skin and even the cockroaches are deadly.

This time around, you wake up from cryostasis in one of the bunker Vaults to find your spouse killed and your son kidnapped.

You have to find him, even though he was taken 20 years before you wake up. Throw in some great quest writing and the ability to design your own little towns, and you have a bit of a role-playing winner.

It's a story-driven role-player with a JPRG edge, but how it approaches its battles and its work is quite different from the norm. In Undertale, combat can be non-violent.

It's what you want most of the time, because you'll feel awful for hurting the game's 'enemies'. Even how you fight isn't normal.

Fights take place as a bullet hell arcade-style game that plays out as your character and the enemy talk. It's an RPG that prods your emotions.

It might even make you cry. As far as mature themes go, the first RPG that comes to mind is Fallout. Never played it but it sounds like just what you're looking for.

If strategy RPGs count, Final Fantasy Tactics and Tactics Ogre also have incredibly dark themes that are beyond violent and take you on a journey into the darkest depths of human nature.

They aren't graphic, but thematically they're about as 'adult' as a game gets, bar Silent Hill 2 or Manhunt. I'll also say Final Fantasy VI has some incredibly dark scenes in it.

Torture, suicide, and half a dozen characters are widowed by the time the story ends. Another Square title that's often overlooked is Vagrant Story.

Again, the dark nature mainly comes out in the storyline. If you just want something dark and bloody that's not necessarily intelligent or meaningful, the first Diablo is violent and genuinely disturbing at points.

One way to find specific themes in games is to use TVTropes. You'll get a lot of information on it.

If I offer to help you in a post, PM me to get it. I often forget to revisit threads. Try these links!

The Persona series especially 3 and 4 are pretty dark and mature, even though it looks bright and colorful on the surface. I haven't really played 3, but it's supposed to be about life, death and maintains both a social life and that of a shadow hunter, or somewhere around those lines.

Persona 4 is a murder mystery that involves dealing with the worst parts of the crew's subconscious e. Rise's shadow acts like a whore in more ways than one, Kaji's shadow is a walking gay stereotype, etc.

As for Western RPGs, Fallout, Fable and Elder Scrolls all deal with mature subjects that take place during the Middle Ages or the apocalypse, so you know that life there is going to be violent and dark to say the least.

If you own Xbox and signed up on Live, Check out the Indie games section on the platform. I've noticed more and more "adult games" recently, Your bound to find something In there for sure lol.

NieR has some pretty fucked up themes in it. Without going into spoilers, there's a lot of depressing and strange shit.

Gameplay is pretty mediocore though and Hard mode ruins the game with really bad damage sponging, but you're mostly playing for the story and world.

You can't really understand the whole story without reading into the lore after you do all the endings, but it's not like the Souls games where there's little dialogue and cutscenes.

Mass Effect is one I can certainly suggest. As an avid Final Fantasy player I can certainly speak on its behalf.

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